Marsh || Steel Inquisitor (
myironeyes) wrote2012-06-23 02:25 pm
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Entry tags:
Permissions [TLV]
OOC PREFERENCES:
•CONTACT METHOD:
shipoftheseus or vibishantheshiny on AIM
•THREAD-JACKING: Fine with me!
•FOURTH WALLING / CANON PUNCTURE: Please dont.
•BACKTAGGING: ALWAYS.
•AVOIDED TOPICS: Nothing comes to mind.
•PREFERRED GENDER PRONOUN: She/her.
IC CHARACTERISTICS:
•CURRENT CANON POINT: a few years post-Hero of Ages.
•PHYSICAL DESCRIPTION: THE DUDE HAS TRAIN SPIKES FOR EYES. He's got some spiky black and red tattoos around his eyes that aren't in his icons, but they're small. He totally wears a fuck-off shapeless black Nazgul cloak at all times. He's got the kind of stern, lined face that totally hasn't smiled in years, and hands that are rough from physical labor.
•DEMEANOR: His demeanor is this emote: O_O
Seriously. He's really severe and mostly impassive, and he's still unless he has a reason to be otherwise. He generally tries to stay in the shadows/out of the way/not draw attention, and angles his face so that the cloak hides the spikes in his eyes unless someone looks at his face specifically.
•ABILITIES: A whole ton over here. The upshot is he's ridiculous strong, fast, and quick-healing, he sees in a weird way that involves trace metals in/on things, he can push and pull on metal objects within basic newtonian laws, and he can increase or decrease others' emotions but not sense them.
He's also *very* vulnerable/open to psychic influence/control. To quote his app:
•MEDICAL INFORMATION: He has 21 spikes of various metals impaling various vital organs. They don't bleed and as long as they're inside him, his organs function as if everything were normal. If any of them get pulled out, the holes will start bleeding and causing trouble, but unless they're certain important spikes, he still won't die. His accelerated healing takes place on a scale of minutes or hours, depending on severity. Decapitation is fatal; very little else will suffice.
•CABIN INFORMATION: His cabin door is plain stone.
•OFFENSIVE SUBJECTS: He is really, really not big on mental control. But his life is a hellhole, seriously, say anything to him and watch him grump about it.
IC PERMISSIONS:
•MENTAL: YES, YES THEY CAN. In fact it is easy for a telepathic character to do by accident. He'll be really, really pissed about it IC, though, so be mindful of whether you want that kind of CR.
•MIMICRY: Sure I guess?
•VIOLENCE: Ask me first - Marsh really, really doesn't like violence, so he'll try to avoid it.
•MAGIC: Sure, but if it's something with serious consequences, I'd like to discuss it first.
•DEBATE: Yes please.
•OTHER / NOTES: IDK if you have a problem with a walking pincushion please LMK? ALSO let me know if you really don't want him to soothe/riot your character's emotions, although I'll generally ask first.
•CONTACT METHOD:
•THREAD-JACKING: Fine with me!
•FOURTH WALLING / CANON PUNCTURE: Please dont.
•BACKTAGGING: ALWAYS.
•AVOIDED TOPICS: Nothing comes to mind.
•PREFERRED GENDER PRONOUN: She/her.
IC CHARACTERISTICS:
•CURRENT CANON POINT: a few years post-Hero of Ages.
•PHYSICAL DESCRIPTION: THE DUDE HAS TRAIN SPIKES FOR EYES. He's got some spiky black and red tattoos around his eyes that aren't in his icons, but they're small. He totally wears a fuck-off shapeless black Nazgul cloak at all times. He's got the kind of stern, lined face that totally hasn't smiled in years, and hands that are rough from physical labor.
•DEMEANOR: His demeanor is this emote: O_O
Seriously. He's really severe and mostly impassive, and he's still unless he has a reason to be otherwise. He generally tries to stay in the shadows/out of the way/not draw attention, and angles his face so that the cloak hides the spikes in his eyes unless someone looks at his face specifically.
•ABILITIES: A whole ton over here. The upshot is he's ridiculous strong, fast, and quick-healing, he sees in a weird way that involves trace metals in/on things, he can push and pull on metal objects within basic newtonian laws, and he can increase or decrease others' emotions but not sense them.
He's also *very* vulnerable/open to psychic influence/control. To quote his app:
The process of hemalurgy damages the integrity of the user’s mind, leaving it highly vulnerable to psychic/mental/telepathic influence and control in general...Hemalurgy is effectively ripping out a useful piece of someone’s soul and staple gunning it to the Inquisitor’s. Consequently, the normal boundaries of the mind are wounded and permeable.
•MEDICAL INFORMATION: He has 21 spikes of various metals impaling various vital organs. They don't bleed and as long as they're inside him, his organs function as if everything were normal. If any of them get pulled out, the holes will start bleeding and causing trouble, but unless they're certain important spikes, he still won't die. His accelerated healing takes place on a scale of minutes or hours, depending on severity. Decapitation is fatal; very little else will suffice.
•CABIN INFORMATION: His cabin door is plain stone.
•OFFENSIVE SUBJECTS: He is really, really not big on mental control. But his life is a hellhole, seriously, say anything to him and watch him grump about it.
IC PERMISSIONS:
•MENTAL: YES, YES THEY CAN. In fact it is easy for a telepathic character to do by accident. He'll be really, really pissed about it IC, though, so be mindful of whether you want that kind of CR.
•MIMICRY: Sure I guess?
•VIOLENCE: Ask me first - Marsh really, really doesn't like violence, so he'll try to avoid it.
•MAGIC: Sure, but if it's something with serious consequences, I'd like to discuss it first.
•DEBATE: Yes please.
•OTHER / NOTES: IDK if you have a problem with a walking pincushion please LMK? ALSO let me know if you really don't want him to soothe/riot your character's emotions, although I'll generally ask first.